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Sheepchase

Sheepchase

Sep07

New Position

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Tokyo Institute of Technology - New Position

Since September 2009 I have a new position as associate professor at Tokyo Institute of Technology. The contact form on the contact pages of this site still works as a way to get in touch with me. I will update with more details soon.

 

Last Updated ( Thursday, 10 September 2009 11:27 )
 
Jun17

JSAI 09

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博物館ガイドシステムとそこに見られる家族内協調の分析

JSAI 2009 Takamatsu, Kagawa, Japan, June 17-19, 2009

中村 嘉志、Tom Hope、高橋 徹、野林 厚志、福岡 正太、濱崎 雅弘、西村 拓一

概要

博物館におけるインタラクティブシステムの在り方に関する研究は重要性を増しているが、システムが家族内に与える影響について、ユーザの活動分析はあまり行われていない。本発表では、実際の博物館にガイドシステムを設置した我々の取り組みと、それを利用する家族内インタラクションについて会話分析手法により得られた知見について述べる

 click here to download paper

Last Updated ( Wednesday, 10 June 2009 14:51 )
 
May11

Pervasive 09

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Pick and Mix: Pervasive Content Creation Processes

 Pervasive 2009, Workshop on content creation activity support (PerCAS), May 11, 2009

Tom Hope

This position paper gives an overview of pervasive content, with an emphasis on the processes of creation rather than consumption. It includes a brief discussion of the development of pervasive content, noting that much of the discussion has focused on infrastructure while ignoring social processes. The paper concludes by presenting a model of the common process of pervasive content.

Last Updated ( Wednesday, 20 May 2009 13:45 )
 
Apr04

CHI 2009

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Familial Collaborations in a Museum

CHI 2009, Twenty-seventh Conference on Human Factors in Computing Systems, April 4-9, Boston, USA

 ***Updated: Paper can be downloaded here ***


Tom Hope, Yoshiyuki Nakamura, Toru Takahashi, Atsushi Nobayashi, Shota Fukuoka, Masahiro Hamasaki, Takuichi Nishimura


Studies of interactive systems in museums have raised important design considerations, but so far have failed to address sufficiently the particularities of family interaction and co-operation. This paper introduces qualitative video-based observations of Japanese families using an interactive portable guide system in a museum. Results suggest that interaction with the system is socially structured through family relationships, leading to unexpected usage. The paper highlights the necessity to more fully consider familial relationships in HCI.

Last Updated ( Sunday, 10 May 2009 15:01 )
 
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